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Product Widely confirmed10 publishers 3 min read Published

Xbox folds its non-game franchise work into a new division called XP

Xbox is putting its film, TV, consumer products, live events and partnerships work into one division, XP, organized around four investment areas. Separate teams already did this work, so the first change is who decides how a franchise shows up outside the game.

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What happened

  • Xbox chief strategy officer Matthew Ball named the four areas in a blog post: Xbox Pictures, Xbox Products, Xbox Places and Xbox Partnerships.
  • Maria Angelidou-Smith leaves her post as Reddit's chief product officer to become CEO of Mojang and Minecraft on October 19.
  • Xbox already has a Minecraft Movie sequel, a third Fallout season for Prime Video, a Call of Duty film and a Diablo animated series for Netflix in development.

Why it matters

  • Who has to decide decision Studio heads now settle how their franchise appears in film, products, events and sponsorships with one division, so conflicts between franchises have a single person to decide them.
  • Who's exposed exposure Licensees and brand partners who sign multi-year deals with XP take on the risk that it goes the way of Microsoft's earlier adaptations studio.
  • What it limits constraint XP gets a new president during a reset that has cut staff and sold studios, so its projects will face the same cost scrutiny as the game teams.

XP is built for someone who finishes the Fallout series on Prime Video [3] and then goes looking for the game. Xbox chief strategy officer Matthew Ball kept the game at the front of his announcement. "Great games remain at the center of these franchises and at the heart of XBOX," he said [8].

Ball's blog post names four investment areas, each with a name starting with P [5]. The change is in reporting lines. Teams across Xbox already handled film, consumer products, events and partnerships, and The Verge reported that they now sit inside one division under one president [1][4][2]. The slate, including the Minecraft Movie sequel and a Call of Duty film, was already in development when the division was announced [3].

The layout matches what Xbox CEO Asha Sharma told staff earlier, when she said the company would build "long-term plans" for its franchises "across film, television, consumer products, sponsorship, live experiences" [10]. Since she took over in February, her reset has also brought sweeping layoffs and studio sales [7]. It also put Activision in charge of Halo [7].

Ball described the division's job this way: XP will "partner with the best creative minds across our studios, along with trusted partners, to build on that foundation and create more ways for people to experience the worlds they love" [9]. That sentence is about reach, meaning more ways in. The value is in what people do once they are in. The reporting does not include a budget or headcount for XP, or any figure on how many viewers go on to play.

The choice of president suggests which model Xbox wants to follow. Kayleen Walters ran Mojang before taking the job [2]. Minecraft is the franchise behind A Minecraft Movie, which The Verge describes as successful, and a sequel is now in development [3]. I think the appointment means Xbox wants the Minecraft pattern applied to its other franchises. Mojang itself goes to a product executive from Reddit [6].

Microsoft has tried a narrower version before. It set up Xbox Entertainment Studios in 2012 to make film and TV adaptations of its games and shut it down two years later, in 2014 [11][12]. This time the slate runs on other companies' services, with Fallout on Prime Video and the Diablo animated series on Netflix [3].

If you are an operator weighing a similar consolidation, I'd use a two-by-two. One axis asks whether the side work already ships. The other asks whether it needs decisions across more than one product line, such as two franchises wanting the same brand partner or the same event weekend. Work that ships and crosses lines is the strong case for a central division, and it is the case XP is making. If the work ships but stays inside one franchise, centralizing adds a sign-off and little else. Unshipped work that crosses lines is a bet no matter who it reports to, and it needs a budget and a date to review it. Anything unshipped and owned by one franchise belongs with that franchise's team. The question that matters is which decision the new head can make that the old teams could not. For XP, the figure to ask for is how many people who reach a game through a show or an event are still playing months later.

What to watch

  • Whether Xbox publishes any figure tying its shows, products or events to people starting or continuing to play the games.
  • Whether XP announces projects that did not already exist before the division, beyond the four adaptations already in development.
  • Angelidou-Smith's first moves at Mojang after October 19, and whether Minecraft's film work sits with her or with Walters at XP.

Clarity's read

What the record supports and how the coverage leans. The claims behind it follow.

Reality

Evidence72
Adoption50
Hype gap+20
Incentives65
Confidence75

Perspective Coverage

13 publishers
Builder
Builder 8%
Operator
Operator 49%
Investor
Investor 43%
Why these scores

Claim ledger

Ranked by verification strength, evidence, and original report placement.

  1. [1]

    Xbox is launching a new division called XP dedicated to Xbox experiences that aren't video games, including films and TV adaptations, consumer products, live events, and partnerships with creators and brands.

    Reported Supported Source: The VergeView cited source
  2. [2]

    XP will be led by Kayleen Walters, who is moving from her role heading Minecraft-maker Mojang to be president of the new division.

    Reported Supported Source: The VergeView cited source
  3. [3]

    Xbox is already developing several film and TV adaptations, including a sequel to the successful A Minecraft Movie, a third season of Prime Video's Fallout live-action series, a Call of Duty film, and a Diablo animated series for Netflix.

    Reported Supported Source: The VergeView cited source
  4. [4]

    Different teams at Xbox already do this non-game work, but it will all now fall under the centralized XP division.

    Reported Supported Source: The VergeView cited source
  5. [5]

    According to a blog post by Xbox chief strategy officer Matthew Ball, XP formalizes four investment areas: Xbox Pictures, Xbox Products, Xbox Places and Xbox Partnerships.

    Reported Supported Source: Matthew Ball blog post, as reported by The VergeView cited source
  6. [6]

    Mojang will next be led by Maria Angelidou-Smith, who is leaving her job as Reddit's chief product officer to become CEO of Mojang and Minecraft, starting October 19th.

    Reported Supported Source: The VergeView cited source
  7. [7]

    Since taking over in February, Sharma has enacted sweeping layoffs, sold off studios, and made big changes to Xbox's studio structure, including putting Activision in charge of Halo.

    Reported Supported Source: The VergeView cited source
  8. [8]

    "Great games remain at the center of these franchises and at the heart of XBOX,"

    Reported Supported Source: Matthew Ball, Xbox chief strategy officer, as quoted by The VergeView cited source
  9. [9]

    "XP will partner with the best creative minds across our studios, along with trusted partners, to build on that foundation and create more ways for people to experience the worlds they love."

    Reported Supported Source: Matthew Ball, Xbox chief strategy officer, as quoted by The VergeView cited source
  10. [10]

    Xbox CEO Asha Sharma emailed employees about the changes; she had previously told staff the company would build "long-term plans" for Xbox's franchises "across film, television, consumer products, sponsorship, live experiences" as part of her "reset" of the Xbox business.

    Reported Supported Source: The VergeView cited source
  11. [11]

    In 2012, Microsoft established Xbox Entertainment Studios to make film and TV adaptations of Xbox games, but shut it down two years later.

    Reported Supported Source: The VergeView cited source
  12. [12]

    Xbox Entertainment Studios closed in 2014.

    Derived Supported

Sources

10 independent publishers whose own reporting we read for this story.

  1. cnet.com

    1 article · October 8, 2026

    New Xbox Division XP Will Adapt More Video Games for Movies and TV - CNET
  2. finance.yahoo.com

    1 article · October 8, 2026

    Xbox launches XP division for film, TV, and experiences
  3. gamesbeat.com

    1 article · October 8, 2026

    Xbox launches entertainment division XP with veteran leadership - GamesBeat
  4. gizmodo.com

    1 article · October 8, 2026

    Xbox Launches New Division to Turn Its Games Into Movies, TV Shows, and Toys
  5. hothardware.com

    1 article · October 8, 2026

    Xbox Goes Beyond Games With XP, A New Entertainment Powerhouse
  6. kotaku.com

    1 article · October 8, 2026

    Xbox Is Building A Film Division, And It's Putting Minecraft In The Driver's Seat
  7. news.xbox.com

    2 articles · October 8, 2026

    New Leadership Appointments and XBOX Division - XBOX Wire
  8. qz.com

    1 article · October 8, 2026

    Xbox is launching a film, TV, and experiences division called XP
  9. theverge.com

    1 article · October 8, 2026

    Xbox is launching a new film and TV division
  10. thurrott.com

    1 article · October 8, 2026

    Xbox Creates New 'XP' Division Focused on Movies, TV, Live Events, and Partnerships
  11. variety.com

    1 article

    Xbox Sets XP Film and TV, Consumer Products and Experiences Division
  12. videocardz.com

    1 article · October 8, 2026

    XBOX creates XP division to bring its games to movies, merchandise and theme parks - VideoCardz.com
  13. windowscentral.com

    1 article · October 8, 2026

    Say hi to Xbox's new division: 'XP' will boost Xbox games off-platform — from movies, to TV, to merchandising, and even theme parks | Windows Central

Topics and entities

Topics

  • Video game adaptations
  • Location-based entertainment
  • Entertainment licensing and merchandise

Entities