Meta debuts realistic Hologram avatars for glasses wearers on WhatsApp calls
Meta will put voice-driven scanned avatars into WhatsApp calls from its $799 Ray-Ban Display glasses this fall, ahead of its spring 2027 VR Glasses. The first people to see them will be on ordinary phones, looking at a face where a glasses call used to show the wearer's view.
The Product Desk
What happened
- Setup is a phone scan in the Meta AI app, during which users turn their head, smile and answer open-ended questions out loud.
- On a call, a diffusion model on Meta's servers turns the caller's microphone audio into a 2D video of their face and streams it to the other person.
- Meta places a transparent watermark over avatar calls so recipients can tell the picture is not coming from a camera.
- The full-body version needs Meta's $1,299.99 VR Glasses, which also carry calls through Zoom.
Why it matters
- Who's exposed exposure A recipient who does not know the caller wears glasses has little besides the watermark to tell them the face on screen is generated from audio.
- Who's exposed exposure Each Hologram call puts the caller's voice through a model on Meta's servers, so a company with rules on where call audio may go has to clear the feature before staff turn it on.
- What it limits constraint A user who scans at home in a T-shirt appears in that T-shirt and that room on every call, including a client call, until they redo the setup.
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A Meta staffer put on Ray-Ban Display glasses, walked to a room out of sight and placed a WhatsApp video call to a phone [11]. UploadVR's reviewer answered. For the first few seconds he assumed the man had not put the glasses on yet and was looking into his phone's selfie camera [7]. Android Central's reviewer took a similar call and wrote that "he appeared on screen as if it were any normal day, not wearing glasses at all" [8].
At launch, Hologram fixes a glasses camera that points away from its owner. On a glasses call, the camera shows whatever the wearer is looking at, so the other person gets the view and not the face [12]. Hologram puts a face back in that frame. In both demos, the person seeing it answered on an ordinary phone [11].
Meta has shown research prototypes of realistic VR avatars, called Codec Avatars, for more than seven years, while the headsets it sold used cartoonish ones [6]. The research promised a lifelike person standing in the room, and the full-body version delivers that, but only to a viewer wearing Meta's VR Glasses [10]. The first version to ship is shoulders-up, on a phone screen [2].
Android Central timed the phone scan at about 60 seconds [13], followed by 5 to 10 minutes of processing on Meta's servers [14]. A new owner is roughly 6 to 11 minutes from a first Hologram call [19].
Meta's roadmap is looser: the company says that "at some point in the future" the model will read the glasses' IMU so the gyroscope drives the avatar's head rotation [20]. Its engineers are exploring backgrounds sampled from the glasses camera and outfit changes by text prompt [21]. Android Central reported that other apps can adopt Holograms through an API [23].
Both hands-on reports found the output convincing but split on where it belongs. Android Central's reviewer wrote, "The results are uncanny. Even, perhaps, a bit scary." [9] UploadVR's reviewer wrote that "Hologram feels shoehorned into the HUD glasses, when the mediums that realistic avatars are truly useful for are VR and AR" [22]. Meta has put WhatsApp calls first [1][2], and neither report includes the company's reason for that order.
For a team deciding where a new capability ships first, or whether to switch this one on for staff, two axes sort it. One is whether the person on the other end needs new hardware. The other is whether the feature fixes a problem users already hit. No new hardware plus an existing problem is a broad launch. New hardware plus an existing problem is a pilot with people who own the gear. No hardware plus a new problem is a novelty, judged by whether people use it again after the first try. New hardware plus a new problem is a demo. WhatsApp Hologram needs no new hardware at the receiving end, and it fixes the away-facing camera every glasses caller already has [12][11]. The full-body version needs a headset on the viewer [10] and fixes cartoonish avatars, a problem that belonged to Meta's VR products [6].
For a team piloting Ray-Ban Display, I'd switch Hologram on first for calls between colleagues who know the caller wears the glasses. The tradeoff is slower evidence on the hard case: a client who takes the call cold, with only the watermark to go on [18].
What to watch
- Whether US Early Access users keep Hologram switched on for repeat calls after the fall launch.
- Whether Meta ships IMU head tracking or text-prompt outfit changes before the VR Glasses arrive in spring 2027.
- Which outside apps adopt the Hologram API, and whether they carry the same watermark.
Clarity's read
What the record supports and how the coverage leans. The claims behind it follow.
Reality
- Evidence62
- Adoption5
- Hype gap+25
- Incentives60
- Confidence60
Perspective Coverage
3 publishers- Builder
- Builder 31%
- Operator
- Operator 47%
- Investor
- Investor 22%
Claim ledger
Ranked by verification strength, evidence, and original report placement.
- [1]
Meta debuted a realistic avatar system called Holograms at Meta Connect 2026, starting in WhatsApp calls.
- [2]
A shoulders-up version of Hologram comes first to Meta Ray-Ban Display glasses for WhatsApp video calls, in Early Access in the US this fall.
- [3]
A full-body version of Hologram will launch with Meta VR Glasses, which are due in spring 2027.
- [4]
Meta's VR Glasses cost $1,299.99, create a full-body holographic avatar, and support calls through services including WhatsApp and Zoom.
- [5]
Hologram is a real-time generative AI diffusion model running on Meta's servers that takes the caller's microphone audio stream and produces a generated 2D video stream sent to the person being called.
- [6]
More than seven years have passed since Meta, then Facebook, first showed a research prototype of realistic VR avatars called Codec Avatars, while its VR products featured often-ridiculed cartoonish avatars.
- [7]
UploadVR's reviewer, picking up the call, assumed for the first few seconds that the staffer had not put the glasses on yet and thought he was seeing the view from the staffer's phone selfie camera.
- [8]
he appeared on screen as if it were any normal day, not wearing glasses at all.
- [9]
The results are uncanny. Even, perhaps, a bit scary.
- [10]
Someone wearing Meta's VR Glasses can see another person's life-size hologram positioned in the room.
- [11]
In the demo, a Meta staffer put on Meta Ray-Ban Display glasses, walked to another room out of sight, and placed a WhatsApp video call to a phone.
- [12]
When you make a call through a pair of glasses, the camera shows whatever you're looking at rather than your face.
- [13]
The Hologram smartphone scan took about 60 seconds to set up.
- [14]
The initial scan is followed by 5-10 minutes of server-side processing.
- [15]
The Hologram setup incorporates clothing and background, so users need to pick what they will be wearing in every Hologram call and what their background will always be.
- [16]
Setup uses the Meta AI app on a smartphone: users turn their head up, down and to each side, smile, and give long-form answers to open-ended questions.
- [17]
Meta Ray-Ban Display glasses cost $799.
- [18]
Meta places a transparent watermark over avatar calls so recipients can tell they are not looking at a normal camera feed.
- [19]
A new user is roughly 6 to 11 minutes from a finished Hologram.
- [20]
Meta says that at some point in the future the model will be upgraded to use the glasses' IMU as input, so the Hologram's head rotation is driven by the gyroscope.
- [21]
Meta engineers are exploring sampling the glasses camera to generate a dynamic background for each call, and are thinking about letting users change clothes via a text prompt.
- [22]
Hologram feels shoehorned into the HUD glasses, when the mediums that realistic avatars are truly useful for are VR and AR.
- [23]
Holograms can be adapted to work in different apps via an API.
Sources
3 independent publishers whose own reporting we read for this story.
- androidcentral.comMeta's new holograms make Star Wars tech look old school | Android Central
1 article · September 25, 2026
- digitaltrends.comMeta is bringing full-body hologram video calls to its smart glasses through WhatsApp - Digital Trends
1 article · September 24, 2026
- uploadvr.comA look at Holograms, Meta's take on Apple Vision Pro's Personas, launching with a shoulders-up version this fall for WhatsApp calls on Ray-Ban Display glasses
1 article · September 24, 2026
Topics and entities
Topics
- Generative AI video
- Photorealistic Avatars
- Smart Glasses and Camera Wearables
Entities
- Meta Connect
- Meta VR Glasses
- Meta Ray-Ban Display
- Muse Realtime Avatar
- Meta AI app
- Meta